Wednesday, July 8, 2009

My Current Campaigns, Part Two: Dakkan


Dakkan is my Labyrinth Lord campaign. It's really been a Frankenstein's monster of a campaign thus far. It has its roots in our first furtive attempt at playing an older edition, and we went whole hog by trying out Swords & Wizardry. "We're playing the newest edition," I surmised. "Let's also try the oldest."

So characters were rolled up, written on index cards, and a dungeon was created by yours truly using mostly random results from the AD&D DMG. I don't remember much from that very first adventure except that one of my players, Drew, played a character that developed a same-sex crush on one of the hirelings they found in the tavern. There was death, to be certain, and a lot of getting lost in the labyrinth the dice had created.

Dakkan was not yet Dakkan at this point. There was this big random dungeon, some rolled-up characters, and some very basic roleplaying before the group was led lickety-split into the depths of Castle yaddawhatever.

We only played S&W maybe once more after that before we took things over to Labyrinth Lord. We rolled up new characters (although Drew's character was the sister of his S&W character, despite being in different worlds). This was when the campaign started to take shape- hex map and everything!- as Dakkan, and I wrote up some basics about the world (mostly about the gods, which is the kind of thing I go giddy over).

Dakkan has since been "reset" once, because I had gained new focus about it. I let the players keep their characters and any XP and treasure thus gained as "previous spoils", but informed them that they are now just meeting for the first time. They are now all from the starting town with a nice big dungeon just a day's march away.

We've only had one session in the new, definitive Dakkan, and it was the session touched upon in my last post. Three characters, an Elf named Parasolthus, a thief named Lina Inverse (in homage to Slayers, natch), and a young female magic-user Triana (in homage to Venture Bros., o'course). There was more role-playing in the front end as the characters skulked around the bar in their hometown, itching for adventure having heard of strange happenings around Fellow's Hill to the west. The players, seeing their party so thin, were keen on hirelings but I didn't give them any, wanting them to spend a session feeling truly vulnerable without a mass of meaty, sweaty men to attack from behind.

And it worked, too, in terms of the kobold warrens they explored. Using glasses that allow optical zooming, the party spotted kobolds guarding a cave entrance in the side of the hill. An incredibly lucky long-range bow shot by the thief left a kobold dead before he could clutch at the arrow through his trachyea. The kobolds burst into chaos, not knowing where the arrow had come from. A second arrow hit a kobold in the stomach and the mass of them, including the wounded one, fled into the cave.

Long story short, the party played it very carefully in the caves, and were well off for it. Avoiding groups of kobolds, setting their food stuffs on fire, and looting through their meager holdings were the self-made objectives of the party, and their stealthiness mostly paid off until the thief tried to snipe what appeared to be a kingly kobold- complete with a bone crown- and instead only put an arrow into the throne next to his head.

But then something interesting indeed happened: the King Kobold, initially incensed as any good kobold would be, begged peace. He suggested his greater numbers could be a real threat to the party, and offered them passage through his caves in exchange for a 20gp toll each time they entered, given they only went straight to the mysterious door the party had spotted at the end of one tunnel- a door blocked off by the chaotic, shoddy piling of junk in front of it. The kobold king told the party that deranged humans had been making off with the babies in the warren for shoe leather, and he wanted an end to it- and seemed relieved that the party was not after his kin (despite the fact that the party had discussed murdering the babies before they could become kobolds proper).

That was most of the first real, honest session of Dakkan. Then there was that troll that came along and ripped the party to shreds, as documented earlier.

Now that we've sort of caught up on my campaigns I might start writing up session reports for my two campaigns. And if that happens, get ready: my players are right now leveling up to Level Six so that we can continue our 4E campaign, Aquea, now that the party has found itself stranded inexplicably in the Shadowfell.

1 comment:

  1. You know what would get me really excited about playing some LL? This